Saylia

It is said that Saylia was born from the union of Thulth, the god of civilization, and the daughter of a king from the era of Elandorr history known as the Golden Kingdom. During this time Elandorr was unified as a single kingdom for the first, and what appears the last time. A prophecy stated that the Golden Kingdom would die, but from its death a flower would be born. Since the king’s daughter was his only offspring, legitimate or not, and her only child was no longer mortal, he had no heir to pass the kingdom onto. Instead, it went to the eldest son of his brother and within two hundred years the Golden Kingdom was no more.

Though most rulers may have their reign blessed by more prominent deities such as Allatu, Farlun, or even Thulth, Saylia is worshipped in some form by nobility throughout Elandorr that serve those rulers. She blesses their right to rule and to be the mothers and fathers of the peasantry. Most nobility see this as a divine right and wield that right with compassion. Some, especially in the south, worship a perverted version of her that they use to justify their oppression, especially in Mydonara. Her faith has only a handful of temples throughout Elandorr. More often than not, there are just small shrines in the keeps and castles of the nobility. The biggest temple is in the capital of Farallon and as the fashions of the temple change, so do the fashions of the country. Some craftsmen, especially those in more populous areas, worship Saylia to bless their creations. Artists predominately worship Saylia, though there are a growing number who also worship Nythuly. Most of the greatest works of arts are believed to be her hand guiding the artist to greatness.

Church of the Flowered Blade

Based in Porvicce, the capital of Jaipura, the Church of the Flowered Blade is typical of Saylian priesthoods, except that their art also includes making weapons, the famed Jaipuran broadsword. Also unique is that their art style is influenced by dwarven, orcish, and especially elven motives. Priests are in high demand to test food, and if necessary purify it, before regal banquets. They run art schools throughout the capital with a few schools outside of the country. A few years ago, two priests founded one, far away, in Temparat. A handful of priests do learn how to handle the Jaipuran broadsword, but most are just content to create art and not become killers.

Spells – Power Investiture 1

  1. Alter Voice
  2. Hide Thoughts
  3. Lend Skill
  4. Hide Emotion
  5. Test Food
  6. Purify Food
  7. Water to Wine
  8. Detect Poison
  9. Copy
  10. Dye

Spells – Power Investiture 2

  1. Minor Healing
  2. Alter Visage
  3. Ancient History
  4. Inspired Creation
  5. Sharpen
  6. Repair
  7. Inscribe

Spells – Power Investiture 3

  1. Major Healing
  2. Alter Body
  3. Prehistory

Order of the Divine Geyser

Though there are only a few monasteries of Farlun, they all have one thing in common. They are the eye of the storm. The calm before the chaos. While priests may call down storms and pretend they are like their god, monks who worship Farlun are centered and calm. They are places of serenity. The Order of the Divine Geyser is one such monastery. Their monastery is located in the western part of the Shyrorn mountains. Though there is a well traveled path that can reach it, it is nearly impenetrable. No army could reach it. The buildings are mostly stone, carved out of the mountain side, with clay tiled roofs. The original building was built around a hot spring and that is its main attraction. 

Nobles and wealthy merchants who can afford to make the trip up the mountain, often come for relaxation or for recuperation. Their wealth and supplies mainly come from these trips. Pilgrims and those who wish to pray and train also come, but they are few these days. For the devout, the monks learn serenity through the pain of heat. Predominately through the use of hot water, including that which is naturally heated from the mountain itself. Though there are many hot springs, the one in the inner sanctum can only be survived by the most devout or well trained. The majority of the monks stay upon the mountain, but some have to travel to bring back supplies and each equinox at least one monk sets out to find those who are also devout in the teachings of Farlun, but prefer to show their devotion though training and meditation, not through divinity of clerics and priests.

Divine Geyser Martial Art Style [6 points]

The monks of the Order of the Divine Geyser teach a style that uses an opponent’s energy and movement against them with a principle they call “flowing with the storm.” Throwing , tripping, and pushing an opponent are the main techniques taught. Some students never learn how to throw a punch or kick, though many do eventually. Those that are touched by Farlun can learn mystic powers – able to push an opponent without strength, able to stand still while the storm rages around you, the supernatural ability to withstand heat, and to manifest the geyser that heats the monastery through the palm of their hands.

Skills: Breath Control; Judo; Meditation, Philosophy (Order of the Divine Geyser); Sumo Wrestling

Techniques: Arm Lock; Breakfall; Sweep (Judo or Sumo Wrestling); Trip

Cinematic Skills: Immovable Stance; Mental Strength, Push

Cinematic Techniques: Roll with Blow

Perks: Power Grappling; Sure-Footed; Unusual Training (Push)

Optional Traits:

Secondary Characteristics: Fatigue Points

Advantages: Damage Resistance (burning) (3/level); (High Pain Threshold; Inner Balance; Innate Attack (burning) (5/level); Perfect Balance; Rank (Order of the Divine Geyser); Trained by a Master

Disadvantages: Pacifism, Vow

Skills: Autohypnosis; Esoteric Medicine; History (Order of the Divine Geyser), Innate Attack (Jet); Karate

Techniques: Ground Fighting (Judo); Low Fighting (Judo)

Farlun

To give myself a break from developing the curriculum of the Arcane Order in Temperat, I thought I would start working on the Deities of Lycretia. Some have only been in notes scattered throughout various other topics, some were written up 20 years ago, and some have never had time to mull in my head much at all. So we will start with Farlun which features prominently in the campaign at hand.

Farlun is worshipped throughout Archipelago, but more among the coastal cities and villages of north and west of Lycretia than anywhere else. The largest and most blessed of temples exists on an island outside of Temparat, the capital of Tempore. Farlun is respected and feared by sailors or anyone who spends much of their lives upon water, as he is in his primary aspect, the god of oceans and storms. Nearly every ship has a small shrine for prayers. Many priests join ships as Storm Clerics who through their prayers and divine intervention help keep ships they sail with safe. Though only existing in the shadows of civilization, a few cults worship only the chaos, though there are rumors of a major cult gaining power and recognition in Chatham. Another aspect, often called Arluni, is worshiped by the River Folk as a goddess of rivers and streams. Those halflings give offerings to her as they set out down the rivers plying their trades. A few monks have set up monasteries around hot springs that cater to those who wish to mediate and relax. The most famous of which is the Order of the Divine Geyser. This aspect of Farlun doesn’t appear to grant spells but rather supernatural powers to the monks who worship him.

According to stories and legends, Farlun has had three children. One is Valana – the goddess of destruction and fire. She was born with her father’s love of chaos and a sense rebellion, embracing the anthesis of elemental water. His second was a son believed to have fallen in love with a mortal woman and forsaken is divinity. He has long since died, though his bloodline still runs among the kings and queens of the old Weldorrian kingdom. The third is a daughter who some believe still lives in the ocean below with sharks and squid. Some believe she too has passed on. 

Church of the Broken Waves (Farlun)

There are many priesthoods of Farlun, but the spells presented below are common among his aspect as a storm god, and are the spells given to Priests who train at the Church of the Broken Waves off the coast of Temparat.

Spells – Power Investiture 1

  1. Fog
  2. Purify Water
  3. Shape Air
  4. Shape Water
  5. Breathe Water
  6. Predict Weather
  7. Waves
  8. Currents
  9. Seek Coastline
  10. Water Jet
  11. Wind
  12. Tide
  13. Seek Water
  14. Relive Sickness
  15. Minor Healing

Spells – Power Investiture 2

  1. Body of Air
  2. Lightning
  3. Windstorm
  4. Storm
  5. Walk on Air
  6. Walk on Water
  7. Weather Dome
  8. Cloud
  9. Body of Water
  10. Major Healing

Spells – Power Investiture 3

  1. Spark Storm
  2. Wall of Lightning
  3. Body of Lightning
  4. Cloud-Walking
  5. Cure Disease