Session 5 – The Prequel Begins (Part 5)

Aftermath of the mutiny and where a new quest is given

The story began where it ended. Marbin Flyntella handing over a bag full of coins to Elzy. Elzy pocketed the pouch and kind of forgot about it. Marbin surveyed the situation and was relieved that it wasn’t worse. It will help that the pay he was going to have to give to the mutineers could instead go to repairing the Sorgusan dock. Though everyone was tired from fighting the battle, Grace in particular was exhausted. Eldaria helped remind her about the cure to stressful situations – the flask in her pocket. Even Sylas took a sip out of courtesy. The body of the First Mate was still smoldering and some care was taken to put out the burning body, but it wasn’t until Aline Flyntella came from below deck and summoned a cloud above the ship that dosed the deck with water, did it finally stop being a threat. She gave her brother a look that spoke volumes, and went back down below. Sylas meanwhile got some guards to take the body off the ship to be buried, along with the two unconscious and hurt mutineers, and capture the last mutineer that was swimming to nowhere. 

Meanwhile, Bjarke hobbled up to the ship with his cutlass at his side, glad that everyone was okay. Looking at Grace, he concentrated for a few seconds, whereupon her exhaustion began to subside significantly. Looking at all of them, he told them that he felt like he had neglected their studies by not teaching a spell that they could really use, if they continued to get into trouble like this. Later on that evening he would teach them how to combat a friend’s exhausting from casting too many spells by giving them some of their own energy.

Rules Break Out:

Used the after a battle fatigue loss to demonstrate the effects of Fatigue loss as it caused the character of Grace to drop below 1/3 of her Fatigue. I also had intentionally not given any character the spells of Lend Energy or Recover Energy, because I wanted the GMC of Bjarke to teach it to them, as a way to help make this character central to the Prequel story.

The battle on the ship had brought these Heroes together like nothing had done before. Though they all had known each other, and were under the tutelage of Bjarke to some degree, they had never had anything where they truly relied on each other to survive. This bonding experience required an afternoon, which then turned into an evening, at the Ivory Oyster. 

That night turned out to benefit from a traveling bard by the name of Enara that had come into town that afternoon. She could be seen talking to Bjarke in the afternoon in hushed tones before the inn became busy, but they do not know what was being talked about. For awhile, she played some light music and told some stories, but as the night progressed she began to sing. On one occasion she sang a song that clearly was about her sense of wanderlust – “Like a shooting star, I will go the distance, I will search the world, I will face its harms” and when she sang, it’s obvious that she felt the wanderlust deep within her soul. 

Grace meanwhile talked some about her skill with fire magic, something that the others knew, but had not seen demonstrated like they had that morning. To prove her point, with Bjarke looking like he was preparing a spell, Grace caused the fire in the inn to twist into a serpentine shape. And after some time it went back to being a normal fire. Enara did notice it causing Grace to become more intrigued by her. She was wearing a pendent with the conjoined symbols of the Arcane Order and Farlun. Eldaria spent some time talking to Enara during one of the breaks. Discovered that Bard was traveling north, and requested if she was going to Baguiar or Lynhare, if she could deliver a note to Guuj’bo’tin, the goblin mentor of Eldaria’s youth and the one who hand crafted the bow that they had just peppered the mutineers with that morning. And as the evening faded into the night, the Heroes all went their separate ways. Eldaria and Grace to their homes, Elzy to the wilderness, and Sylas to the Keep.

Over the next couple of days, Elzy spent time in the woods continue to train Harvee, his falcon. Grace spent most of the time at the Shrine of Farlun where during the week, a school is ran. It was a way for some religious learning, but also for those who had to spend their mornings in the ocean, a place for their kids to be. And it was where Grace worked. Often taking care of her siblings.

Eldaria, realized the next day, that although her short bow had sentimental value, there was a sad realization that for battle, they needed something better. So with Sylas, Eldaria went to visit Kelvara at the Keep. They picked up and tried many bows, but one long bow in particular, felt right. Though the bow was not special, it was built for battle and would hold up well. Perhaps if Eldaria saw Guuj’bo’tin again, he could make it special. Though there were people who had basic carpentry skills to make items the village needed, there was no expert bow maker in Sorgusa.

Meanwhile, Sylas was summoned by Stywert, the chamberlain of the keep to discuss the events on the ship. He told Sylas that Lord Mourava was pleased with his actions. The leader of the mutiny was put to rest, but it was clear he would have been hung if he had lived. The others after being questioned clearly were caught up in the events and were given some leniency. They will have to work off the debt in servitude until harvest time and then will be allowed to travel to wherever or even stay in Sorgusa.

After a couple of more days, and a week after the events in the shrine, Sylas was once again summoned, but this time by Lord Mourava. It had been months since there was any interaction between the two of them. The Lord was not mean, but was and always has been distant. Sylas still didn’t know why he was given into the Lord’s care, but it was assumed Stywert did.

He was his study, surrounded by papers and correspondence, when he looked up at Sylas and said, “I am not sure if you have heard, but there have been some boar attacks upon our farms. One is not abnormal, as they are common in the area, but there have now been four. Four suggests a pattern. I can not send out the guards on this one, so I need you and your friends, if they care to join you, to figure out what is going on and report back to me.” After answering a few questions, the Lord goes back to his correspondence, clearly indicating the conversation was over. Sylas excused himself. The next morning, he gathered his friends.

When Sylas came knocking on Grace’s door, Nuala, aged 7, answered the door. She shouted to her father that they had come to arrest him, upon which Sylas had to answer she was just there to see Grace. The rest of Grace’s family was also home, her mother, Abide, her father, Ronan, and the rest of her siblings, Orla, Fionn, Seafra, Seiorse, and Siobhan.

Eldaria was not hard to convince, and they would meet Elzy outside of town, who finally remembered that he had a sack of florins worth slightly less now that he paid for drinks in the inn the night of the mutiny.

Rules Break Out:

Intentionally wanted enough time from the ship combat for everyone to heal hit points and fatigue. Really leaned into the Knight and his Status. It is generally a benevolent feudal system, but Status is Power, whether you were born with it or earned or a combination of the two. Everyone received 5 XP for finale of the interlude, plus 1 point for the spell Lend Energy.

Session 4 – The Prequel Begins (Part 4)

Battle on the Bay of Sorgusa

As Sylas lead the guards to the dock, as is tradition for when ships come into the dock, others noticed some odds things about the ship. Eldaria and Elzy noticed that the ship is not coming in correctly. The merchant cog was coming in far too fast. Elzy in particular observed some commotion on the ship, but it was too far away to discover the details until the ship came closer. Eldaria signaled to a friend of her brother Remy, named Lyvia. Lyvia was in her early 40s and was an experienced seawoman. She frequently helped guide ships into the small Bay of Sorgusa and the one dock that resides into town. There were never more than two ships in Sorgusa, and usually there was only ever one. Lyvia was able to start signaling to anyone on board the ship that could pay attention enough to regain control. Elzy not known for his tact, began shouting at people to get off the dock. When the Tempore Guards got close enough, Sylas began ordering them to help with crowd control. Meanwhile, Grace expected the fun that often came with ships visiting at the two bars along the beach, meandered down, thinking that from Elzy’s shouting that he knew someone on board. She noticed that the merchant cog was flying two flags, one of the Kingdom of Tempore, and the other the family crest of the Flyntella family. The Flyntella family were a minor, newer merchant family, but that was all that Grace really knew. The Flyntella ship did get under control, but just barely, as it crashed into the dock, right in front of Grace. No one was hurt, thanks to the quick actions of the Heroes.

Rules Break Out:

This was a good opportunity for players with skills such as Merchant or Seamanship or even Boating to roll those skills besides just Perception. The goal was for the players to figure out way to affect the outcome of the ship coming in out of control.

Once the ship had crashed into the dock, Elzy and Grace both noticed, in different ways, a situation unfolding. A merchant, which was clear, from his fancy, not sea worthy clothing, was being surrounded by four members of the crew, while the rest of the individuals either went about the their business of trying to get the pulley system working to load barrels of salted fish, or just standing out of the way, clearly not wanting to get involved with the situation at hand. The First Mate who was hired to crew the ship, dressed in leather armor, hair in braids, and a cutlass at his side, decided that he could take advantage of this young merchant who clearly had never commanded a ship before. He found those he could trust and confronted the merchant, which is why the ship was coming into dock uncontrolled. Grace shouted up at the ship, while the First Mate yelled back for her to stay out of things and just load the salted fish on board. Elzy sensing the situation was dire walked up the plank and started poking the merchant, accusing him of owning him money – “Where’s my money Jack?” Grace, meanwhile, was not far behind. She was too fiery of a personality to take an insult standing down. Everyone was lucky that she was able to control her urge to burn the ship completely down.

Meanwhile, Sylas knew something was going down and as one of the highest authorities in this small town, began walking up the plank as well. Eldaria, being more cautious, drew her bow and walked slowly up behind Sylas. Sylas, though not always known for his tact, knew the right words to say at the right time. He was able to get enough attention on himself to allow the merchant to be herded out of the situation by Elzy, and for all the Heroes to get their weapons and shields ready.

Though a peaceful negotiation was preferred, the First Mate was too belligerent for any other real outcome than an old fashion brawl. At the beginning, Elzy and Grace were in the thick of all four mutineers and quickly had to start separating them. Slyas came charging forth with his broadsword in hand. Though Sylas was able to fend off most blows, he quickly remembered why he hated the ocean. Everything moved. The ground was not supposed to move. It took a long while to gain his footing and start cutting the ruffians down. One of whom, was a woman that decided that jumping off the side of the ship was preferable than continuing to fight him. Meanwhile, Eldaria began inching forward, firing arrows into the battle. Grace, used for the first time, in the presence of the Heroes, a spell they had never seen her do. She began projecting a bolt of flame from her hand and dueled with First Mate with flame against cutlass. For the first bit of the battle, the First Mate was dodging these blasts, but his luck finally ran out and his armor got burned through. Though Grace played with fire often, this was the first time it killed anyone. Elzy fought foes with his rapier and main-gauche, in a distinctly Elven fashion. He stabbed many a ruffian while his falcon, Harvee, started dive bombing from the sky. It was a fierce combination.

After the leader of the mutiny was killed, with the others being subdued or chased off the boat, things calmed down quickly. The rest of the crew that was staying out of the situation just went back to work like nothing occurred. The merchant though, was immensely grateful. He knew that they saved his life. He introduced himself as Marbin Flyntella. He could not be more than about 23 years of age. He thanked them immensely for their timely assistance. He pulled a pouch from inside his tunic and handed it over to Elzy. 

Rules Break Out:

In this battle I wanted to show a more complex battle (rules wise). Tactics started to matter, but the main rules I wanted to highlight were Aim and Range Penalties, and how they can offset each other. Also wanted creatures where HT rolls could change the flow of battle. One adversary went down unconscious as soon as they took a Major Wound. The First Mate took until he was below -2xHP before he fell unconscious and died.

First Mate: ST 13, DX 12, IQ 11, HT 10, BM 5, Dodge 8, Parry 9, Cutlass-13 (2d-1 sw cut or 1d thr imp), DR 1/DR 2 Torso). Mutineers: ST 12, DX 12, IQ 9, HT 10, BM 5, Dodge 8, Parry 9, Cutlass-12 (1d+2 sw cut or 1d-1 thr imp). DR 1.