The Adventure Continues!
Grace surveyed the room and saw all of the combustable material. The desire to set the room on fire was strong, but she was able to control that urge. Instead she grabbed her ax and advanced on the giant rat. Eldaria, without thinking, already had an arrow in her bow and shot the enormous rat. The biggest rat, she had ever seen. Sylas, having no fear, walked towards this giant rat and began swinging his sword. While Eldaria fumbled around to draw another arrow, that thankfully, no one else saw, Grace and Sylas were able to dispatch the enormous rat.
Once the rat had died, they really had the chance to start searching the room. The room was clearly once a religious library. All the books that remain are of religious or nature in topics. Most of the books are in a very brittle condition, and would be best to wait until Adarte can help. But one of the better condition books was a treatise on types of ocean kelp. 25 varieties of this plant are highly detailed with what they look like, where they grow, and what they can be used for. Eldaria took this book. Grace found multiple scroll cases. Most were very mundane, but three of them contained divine scrolls.
Rules Break Out:
The book titled, Kelp from the Shores of Lycretia, will give a +1 to any Naturalist or Herb Lore skill check regarding ocean plants. The three scrolls are Sharpen, Preserve Food, Borrow Skill – Fishing (max 16).
Down the hallway and to the right, from the library, led to another room. Sylas went to investigate while Eldaria and Grace stayed in the hallway talking and sipping a little moonshine. The old oaken door was clearly stuck. Sylas was able to knock down the door with a loud grunt that echoed down the stone hallway. Grace spent time really looking at the stone work. It struck her that this temple is old. At least 300 hundred years old. Also, this temple was in the original location. The cave in to the entrance was the original entrance, just long forgotten about. Everyone could feel it, but Grace more than most, magic just permeated all around them down here.
Once the door was bust open, it was obvious that this door kept the giant rat from being able to get in here. This room was where the priests slept and based on the number of beds and desks, four could be living here at any given time. They started searching. A couple of ancient maces were found. Sylas was able to figure out that they were made of a type of steel more often used for swords and will resist breaking better than most. They are also ornate, and inside of each of the flanges is a figurine of a sea creature. One was a shark, and the other was a manta ray. He also found a scroll with a painting, hidden underneath one of the beds. It was in great condition, and clearly a picture, painted with tempera, of a beach with a woman in the sea gathering oysters. Eldaria found some Elven Pepperbark, which is delicious when used in soups and stews, along with some Perfumed Oil in one desk. Grace found a bag of Aquamarine gems in another desk. The main table in the center of the room was treated and lacquered which has allowed it to survived for hundreds of years. It’s heavy, but also worth a lot of Florins.
Rules Break Out:
If the party includes someone with Lockpicking, the door to this room should be locked and not just stuck. The maces are considered Fine weapons worth $150 each. There is 1 oz. of Elven Pepperbark worth $38/oz. and 4 oz. of Perfumed Oil worth $8/oz. The table is heavy (18 lbs.) but worth $120. The bag of Aquamarine gems is worth $196. The painting is worth $400.
Now that the group was a little on edge, they all noticed footprints in the hallway leading away from the library and dormitory, but it was Eldaria that noticed that they were skeletal. There were walking bones in this temple. Grace knew that those strong in Necromancy can reanimate bones, but it is something unnatural, and most often evil. Following these skeletal footprints led to another door. This door was easily opened.
In this last room of this forgotten temple was a statue of a goddess. She was riding a wave with a shark riding next to her. She had a net in one hand and a harpoon in the other. Magic radiated from the statue and it was clear that this is the source of magic they felt earlier. There are stone benches where prayers could clearly be offered. Around the statue was littered some bones which begin to rise. One of them rose with a mace, like the ones they have already found, this one with a starfish. The heroes engaged with these creatures and after a hard won fight, eventually prevailed. Sylas noticed during the fight that at the base of the statue was a secret lever. Once that lever was opened, there were a lot of florins from a time before the western kingdom fell …
Rules Break Out:
I modified the Skeletons from DFRPG to be weaker. ST 11, DX 12, IQ 8, HT 10, BM 6, Claw-14 (1d-2 cut), Axe/Mace-13 (2d-1 cr). Wanted to show unready weapons and how different weapons can have different effects (impaling weapons doing little, crushing doing a lot). Also added in more combat options, as skeletons would All-Out Attack, especially those attacking with claws. The box contained $420.
Eldaria received 3 XP, plus 1 XP in either Herb Lore or Naturalist. Grace received 3 XP, plus 1 XP in Masonry. Sylas received 4 XP.