AO Temparat – Classes 1st Semester Electives (Part 2)

Alchemy and Potions 101:

The role of the Potion Master seems to a hard position to fill. At a school that is heavily focused on elemental magic, the mundane art of potions is often overlooked. Some years it is not taught at all, or Professor Braga will teach a few students after hours. This year though, the school has hired a full time teacher of alchemy and potions, Professor Uouh’took. Professor Uouh’took is a goblin that grew up in Katen who fled west after his village was destroyed in the war. Like his mother and grandfather before him, he ran a restaurant. But unlike them, he discovered a talent to mix ingredients together to make potions and elixirs that took on magical effects. As such his fish soup truly did cure ailments. After watching his restaurant burn, Uouh’took and his wife, Ylth’took, fled first to Farallon where they spent a couple of months living off what they could sell, before traveling to Blythe where he had a cousin who could put the. Up for a few months. He eventually discovered the need for a potions instructor in Temparat. When they arrived, they found a neighborhood bereft of good food, so they decided to open up a restaurant not knowing if the teaching job would work out. Now they are incredibly busy, but fortunes are starting to change for the goblin couple.

In this class, Professor Uouh’took teaches the students first how basic chemicals react. Much like his kitchen, he expects their work stations to be clean. Any student that is able to live up to his exacting standards will receive 2 CP in the Alchemy skill, plus the recipes to make the following potions and elixirs: Water Breathing, Healing, Memory, and Friendship.

Culinary Magic 131:

Though in his restaurant with his wife, Professor Uouh’took does not cook with magic, he is in fact an expert in Food magic. While his class on Horticulture actually teaches how to grow food, by the end of this particular class, students will know how magically find food, season food, know what to cook with any ingredients, and how to with a few gestures actually cook food. Another important topic is how to test for the quality of food. Unless you are rich enough to afford an ice box or a water mage for hire, making sure nobles and merchants don’t get sick on food can make any Wizard a few florins.

Students can learn the cooking skill, in addition to, any spells that are taught. Spells that can be learned are Find Ingredient, Seek Food, Test Food, Season, Far-Tasting, Know Recipe, and Cook. To pass the class, students just need to learn how to cast Season. To learn the Cook spell, students also need to learn rudimentary Fire magic. In class, Professor Uouh’took often helps with the Fire magic if students haven’t learned the necessary ability to start a fire.

The Other Elements 121:

Fire and Earth magic are taught by Professor Soriena al Anduin, a halfling that gave up the life of the river folk to make a name for herself. When she was very young, she discovered she could command the elements, which helped her family in regards to water and perhaps air, but when she started summoning fire and walking through stone, that her family knew she was destined for a great life. Professor Soriena has been teaching now for seven years and absolutely enjoys it. This first class focuses on simple fire and earth spells, the foundation needed for becoming familiar with both schools of magic. Students that live in Tempore and really only have this school as an option, but aren’t interested in water and air magic fill up her classes. Often not understanding she believes in studying them all.

Because she is teaching two schools of magic, this is a hard class, but students often learn a lot of spells. Spells they can learn are: Badger Paws, Pebble, Seek Earth, Shape Earth, Earth to Stone, Ember, Ignite Fire, Seek Fire, Create Fire, Extinguish Fire. Students must learn Shape Earth and Create Fire to pass the class.

The Art of Divination 101:

For students interested in Divination, there is no more knowledgeable teacher than Severina Fria. She teaches about about the various types of divination and focuses on Astrology, Crystal Gazing, Lecanomancy, and Physiognomy because students are more likely to learn the prerequisites else where in the curriculum. Unlike her History of Magic classes, she does teach the basic knowledge of magic needed to cast the spell Divination, though actually casting that spells comes in the second year class.

Spells students will learn are: Thaumatomancy, Seeker, Trace, and History. Students must learn History to progress to the second year course. Some students will take the class over if needed, or spend time in the library. The must also learn two or more Seek spells from other classes.

Jaipuran Broadsword Fighting

Jaipuran society is the most multi-cultural society on Elandorr. Though Humans are dominant as they are all over the continent, there are settlements of Elves and Dwarves along the edge of the forests and mountains, along with communities in the large cities and towns throughout the country along with Goblins and Halflings. Most shockingly for other countries, Orcs, mostly ones that have left the cycle of war in the Shyrorn Mountains, are welcomed members society. They too have settlements along the mountains, but they mostly in large settlements. And as such, Orcish styles of fighting have influenced Jaipuran martial arts and not just Dwarven and Elvish fighting styles. Jaipuran Broadsword fighting specifically is influenced by the finesse of Elvish sword fighting along with the aggressive Orcish unarmed cestus fighting.

The style teaches starting at long range using the sword to ward off attacks. The attacks focus on the hands of the opponent and disarming them. Once an opening is formed either by the opponent reacting to a feint or by binding up their weapon, the fighter closes to close range to punch and elbow. Then assuming the fight is not over, the fighter will retreat until the next opening happens. They also learn to parry unarmed and weapon attacks with the cestus. The Orcish cestus is designed to be barbed with metal or animal teeth in Orcish culture. Though the style teaches to fight dirty and aggressive when needed, most fighters become connoisseurs of sword making.

There are many schools is this style, some which focus more on sword fighting, some focus on close quarter combat, and a couple of schools teach some grappling. There are no schools of this style outside of Jaipura, and only a couple outside of the capital. Unless you travel and live in Jaipura for years, the only way to learn this style is to find a teacher who will take you on, which is not impossible since many become mercenaries through out Elandorr. Many practitioners feel the need to practice their martial art outside the confines of a school or building. Many of these lone swordsmen will only take one student at a time. Rumor has it that there is a sword master in Temparat that owns an art gallery that does not currently have a student.

Jaipuran Broadsword [4]

Skills: Brawling; Judo; Broadsword

Techniques: Arm Lock (Judo); Armed Grapple (Broadsword); Armed Parry (Judo); Bind Weapon (Broadsword); Close Combat (Broadsword); Counter Attack (Broadsword); Disarming (Broadsword or Judo); Elbow Strike (Brawling); Feint (Brawling or Broadsword); Targeted Attack (Broadsword/Hand); Targeted Attack (Brawling/Face)

Cinematic Skills: Breaking Blow; Mental Strength; Power Blow

Cinematic Techniques: Dual Weapon Attack (Brawling); Dual Weapon Attack (Broadsword); Timed Defense (Broadsword); Snap Weapon

Perks: Armor Familiarity (Judo); Grip Mastery (Broadsword); Weapon Bond

Optional Traits:

Advantages: Enhanced Dodge; Enhanced Parry; Weapon Master (Broadsword); Trained by a Master

Disadvantages: Bloodlust; Vow (Only to Train One Student at a Time)

Skills: Amourer; Connoisseur (Broadsword); Fast Draw (Broadsword); Knife

Techniques: Kicking (Brawling); Knee Strikes (Brawling)

Perks: Power Grappling